using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    [Serializable]
    public class PlayerDigData
    {
        public int DigSoilCount { get; set; } = 0;
        [field: SerializeField, Header("挖土最少次数"), Tooltip("挖多少次更新一次状态")]
        public int DigSoilMinNumber { get; set; } = 2;
        [field: SerializeField, Header("土坑恢复速度"), Tooltip("多少秒恢复一次土坑")]
        public float ResetDigTime { get; set; } = 120f;

        public GameObject digSoilNode { get; set; }
    }
}
